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Posteritatis

(18,807 posts)
6. That's more or less not how EA works these days, sadly
Sat Mar 9, 2013, 03:03 PM
Mar 2013

Their MO is to churn out acceptable-to-marketing, low-risk extruded game product, milk it for as much money as the consumer will tolerate, and then discard it as quickly as possible so they can renew the cycle and sell another stack of sixty-dollar licenses. To EA, someone buying a game and playing it for several years is a bad thing, so they've been making noises about actively preventing that for awhile now. Storing a lot of Simcity's stuff on their end makes that easier, but they also screwed up the implementation so bad that this thing's more likely to be looking at a lifecycle of weeks instead of a year or two.

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